#include "NeoPatterns.h" NeoPatterns::NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)()) : Adafruit_NeoPixel(pixels, pin, type) { OnComplete = callback; } void NeoPatterns::Update(){ if((millis() - lastUpdate) > Interval) // time to update { lastUpdate = millis(); switch(ActivePattern) { case RAINBOW_CYCLE: RainbowCycleUpdate(); break; case THEATER_CHASE: TheaterChaseUpdate(); break; case COLOR_WIPE: ColorWipeUpdate(); break; case SCANNER: ScannerUpdate(); break; case FADE: FadeUpdate(); break; case RANDOM_FADE: RandomFadeUpdate(); break; case NONE: break; default: break; } } } void NeoPatterns::Increment() { if (Direction == FORWARD) { Index++; if (Index >= TotalSteps) { Index = 0; if (OnComplete != NULL) { OnComplete(); // call the comlpetion callback } } } else // Direction == REVERSE { --Index; if (Index <= 0) { Index = TotalSteps-1; if (OnComplete != NULL) { OnComplete(); // call the comlpetion callback } } } } void NeoPatterns::Reverse(){ if (Direction == FORWARD) { Direction = REVERSE; Index = TotalSteps-1; } else { Direction = FORWARD; Index = 0; } } void NeoPatterns::None(){ if(ActivePattern != NONE) { clear(); show(); } ActivePattern = NONE; } void NeoPatterns::RainbowCycle(uint8_t interval, direction dir){ ActivePattern = RAINBOW_CYCLE; Interval = interval; TotalSteps = 255; Index = 0; Direction = dir; } void NeoPatterns::RainbowCycleUpdate() { for(int i=0; i< numPixels(); i++) { setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255)); } show(); Increment(); } void NeoPatterns::TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir){ ActivePattern = THEATER_CHASE; Interval = interval; TotalSteps = numPixels(); Color1 = color1; Color2 = color2; Index = 0; Direction = dir; } void NeoPatterns::TheaterChaseUpdate(){ for(int i=0; i< numPixels(); i++) { if ((i + Index) % 3 == 0) { setPixelColor(i, Color1); } else { setPixelColor(i, Color2); } } show(); Increment(); } void NeoPatterns::ColorWipe(uint32_t color, uint8_t interval, direction dir) { ActivePattern = COLOR_WIPE; Interval = interval; TotalSteps = numPixels(); Color1 = color; Index = 0; Direction = dir; } // Update the Color Wipe Pattern void NeoPatterns::ColorWipeUpdate() { setPixelColor(Index, Color1); show(); Increment(); } // Initialize for a SCANNNER void NeoPatterns::Scanner(uint32_t color1, uint8_t interval, bool colorful) { ActivePattern = SCANNER; Interval = interval; TotalSteps = (numPixels() - 1) * 2; Color1 = color1; Index = 0; wPos = 0; this->colorful = colorful; } // Update the Scanner Pattern void NeoPatterns::ScannerUpdate() { if(colorful) { Color1 = Wheel(wPos); if(wPos >= 255) { wPos =0; } else { wPos++; } } for (int i = 0; i < numPixels(); i++) { if (i == Index) // Scan Pixel to the right { setPixelColor(i, Color1); } else if (i == TotalSteps - Index) // Scan Pixel to the left { setPixelColor(i, Color1); } else // Fading tail { setPixelColor(i, DimColor(getPixelColor(i))); } } show(); Increment(); } void NeoPatterns::Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir) { ActivePattern = FADE; Interval = interval; TotalSteps = steps; Color1 = color1; Color2 = color2; Index = 0; Direction = dir; } // Update the Fade Pattern void NeoPatterns::FadeUpdate() { // Calculate linear interpolation between Color1 and Color2 // Optimise order of operations to minimize truncation error uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps; uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps; uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps; ColorSet(Color(red, green, blue)); show(); Increment(); } void NeoPatterns::RandomFade(uint8_t interval ){ ActivePattern = RANDOM_FADE; Interval = interval; TotalSteps = 255; Index = 0; } void NeoPatterns::RandomFadeUpdate(){ ColorSet(Wheel(Index)); Increment(); } void NeoPatterns::SetColor1(uint32_t color){ Color1 = color; } void NeoPatterns::SetColor2(uint32_t color){ Color2 = color; } // Calculate 50% dimmed version of a color (used by ScannerUpdate) uint32_t NeoPatterns::DimColor(uint32_t color) { // Shift R, G and B components one bit to the right uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1); return dimColor; } // Set all pixels to a color (synchronously) void NeoPatterns::ColorSet(uint32_t color) { for (int i = 0; i < numPixels(); i++) { setPixelColor(i, color); } show(); } // Returns the Red component of a 32-bit color uint8_t NeoPatterns::Red(uint32_t color) { return (color >> 16) & 0xFF; } // Returns the Green component of a 32-bit color uint8_t NeoPatterns::Green(uint32_t color) { return (color >> 8) & 0xFF; } // Returns the Blue component of a 32-bit color uint8_t NeoPatterns::Blue(uint32_t color) { return color & 0xFF; } // Input a value 0 to 255 to get a color value. // The colours are a transition r - g - b - back to r. uint32_t NeoPatterns::Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return Color(255 - WheelPos * 3, 0, WheelPos * 3); } else if(WheelPos < 170) { WheelPos -= 85; return Color(0, WheelPos * 3, 255 - WheelPos * 3); } else { WheelPos -= 170; return Color(WheelPos * 3, 255 - WheelPos * 3, 0); } }