esp-pixelprojektor/pixelprojektor/NeoPatterns.h

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#include <Adafruit_NeoPixel.h>
// Pattern types supported:
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enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, RANDOM_FADE, SMOOTH };
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// Patern directions supported:
enum direction { FORWARD, REVERSE };
class NeoPatterns : public Adafruit_NeoPixel
{
public:
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)());
void Update();
void Reverse();
void None();
void RainbowCycle(uint8_t interval, direction dir = FORWARD);
void RainbowCycleUpdate();
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD);
void TheaterChaseUpdate();
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD);
void ColorWipeUpdate();
void Scanner(uint32_t color1, uint8_t interval = 40, bool colorful = false, bool spiral = false);
void ScannerUpdate();
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD);
void FadeUpdate();
void RandomFade(uint8_t interval = 100);
void RandomFadeUpdate();
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void Smooth(uint8_t wheelSpeed = 16, uint8_t smoothing = 80, uint8_t strength = 50, uint8_t interval = 40);
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void SmoothUpdate();
void SetColor1(uint32_t color);
void SetColor2(uint32_t color);
//Utilities
void ColorSet(uint32_t color);
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void ColorSetParameters(String parameters);
uint8_t Red(uint32_t color);
uint8_t Green(uint32_t color);
uint8_t Blue(uint32_t color);
uint32_t Wheel(byte WheelPos);
uint8_t numToSpiralPos(int num);
uint8_t xyToPos(int x, int y);
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uint8_t numToPos(int num);
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uint8_t getAverage(uint8_t array[], uint8_t i, int x, int y);
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uint32_t parseColor(String value);
private:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2; // What colors are in use
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
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uint8_t Every; // Turn every "Every" pixel in Color1/Color2
byte wPos;
bool colorful;
bool spiral;
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uint8_t wPosSlow;
uint8_t WheelSpeed;
uint8_t Smoothing;
uint8_t Strength;
uint8_t movingPoint_x;
uint8_t movingPoint_y;
uint8_t *pixelR;
uint8_t *pixelG;
uint8_t *pixelB;
uint8_t *pixelR_buffer;
uint8_t *pixelG_buffer;
uint8_t *pixelB_buffer;
uint32_t DimColor(uint32_t color);
void Increment();
void (*OnComplete)(); // Callback on completion of pattern
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};