esp-pixelbox/Adafruit_NeoMatrix.h

118 lines
4.5 KiB
C++

/*--------------------------------------------------------------------
This file is part of the Adafruit NeoMatrix library.
NeoMatrix is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoMatrix is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoMatrix. If not, see
<http://www.gnu.org/licenses/>.
--------------------------------------------------------------------*/
#ifndef _ADAFRUIT_NEOMATRIX_H_
#define _ADAFRUIT_NEOMATRIX_H_
#if ARDUINO >= 100
#include <Arduino.h>
#else
#include <WProgram.h>
#include <pins_arduino.h>
#endif
#include <Adafruit_GFX.h>
#include <Adafruit_NeoPixel.h>
// Matrix layout information is passed in the 'matrixType' parameter for
// each constructor (the parameter immediately following is the LED type
// from NeoPixel.h).
// These define the layout for a single 'unified' matrix (e.g. one made
// from NeoPixel strips, or a single NeoPixel shield), or for the pixels
// within each matrix of a tiled display (e.g. multiple NeoPixel shields).
#define NEO_MATRIX_TOP 0x00 // Pixel 0 is at top of matrix
#define NEO_MATRIX_BOTTOM 0x01 // Pixel 0 is at bottom of matrix
#define NEO_MATRIX_LEFT 0x00 // Pixel 0 is at left of matrix
#define NEO_MATRIX_RIGHT 0x02 // Pixel 0 is at right of matrix
#define NEO_MATRIX_CORNER 0x03 // Bitmask for pixel 0 matrix corner
#define NEO_MATRIX_ROWS 0x00 // Matrix is row major (horizontal)
#define NEO_MATRIX_COLUMNS 0x04 // Matrix is column major (vertical)
#define NEO_MATRIX_AXIS 0x04 // Bitmask for row/column layout
#define NEO_MATRIX_PROGRESSIVE 0x00 // Same pixel order across each line
#define NEO_MATRIX_ZIGZAG 0x08 // Pixel order reverses between lines
#define NEO_MATRIX_SEQUENCE 0x08 // Bitmask for pixel line order
// These apply only to tiled displays (multiple matrices):
#define NEO_TILE_TOP 0x00 // First tile is at top of matrix
#define NEO_TILE_BOTTOM 0x10 // First tile is at bottom of matrix
#define NEO_TILE_LEFT 0x00 // First tile is at left of matrix
#define NEO_TILE_RIGHT 0x20 // First tile is at right of matrix
#define NEO_TILE_CORNER 0x30 // Bitmask for first tile corner
#define NEO_TILE_ROWS 0x00 // Tiles ordered in rows
#define NEO_TILE_COLUMNS 0x40 // Tiles ordered in columns
#define NEO_TILE_AXIS 0x40 // Bitmask for tile H/V orientation
#define NEO_TILE_PROGRESSIVE 0x00 // Same tile order across each line
#define NEO_TILE_ZIGZAG 0x80 // Tile order reverses between lines
#define NEO_TILE_SEQUENCE 0x80 // Bitmask for tile line order
class Adafruit_NeoMatrix : public Adafruit_GFX, public Adafruit_NeoPixel {
public:
// Constructor for single matrix:
Adafruit_NeoMatrix(int w, int h, uint8_t pin = 6,
uint8_t matrixType = NEO_MATRIX_TOP + NEO_MATRIX_LEFT + NEO_MATRIX_ROWS,
neoPixelType ledType = NEO_GRB + NEO_KHZ800);
// Constructor for tiled matrices:
Adafruit_NeoMatrix(uint8_t matrixW, uint8_t matrixH, uint8_t tX,
uint8_t tY, uint8_t pin = 6,
uint8_t matrixType = NEO_MATRIX_TOP + NEO_MATRIX_LEFT + NEO_MATRIX_ROWS +
NEO_TILE_TOP + NEO_TILE_LEFT + NEO_TILE_ROWS,
neoPixelType ledType = NEO_GRB + NEO_KHZ800);
void
drawPixel(int16_t x, int16_t y, uint16_t color),
fillScreen(uint16_t color),
setPassThruColor(uint32_t c),
setPassThruColor(void),
setRemapFunction(uint16_t (*fn)(uint16_t, uint16_t)),
Update(),
None(),
ScrollText(String text, uint16_t Interval = 60, String color = "#FFFFFF");
static uint16_t
Color(uint8_t r, uint8_t g, uint8_t b);
uint32_t parseColor(String value);
boolean active = false;
private:
const uint8_t
type;
const uint8_t
matrixWidth, matrixHeight, tilesX, tilesY;
uint16_t
(*remapFn)(uint16_t x, uint16_t y);
uint32_t passThruColor;
boolean passThruFlag = false;
String scrolltext;
int16_t scrolltextpos;
uint16_t Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
};
#endif // _ADAFRUIT_NEOMATRIX_H_