#include #include "basic/basic.h" #include "lcd/lcd.h" #include "usetable.h" static void draw_rakett (int x, int y, int scale, int angle); static int my_gray (int x, int y, void *data); void ram (void) { char test[512]; /* scratch space */ o_init (test, sizeof(test)); int frame_no = 0; int frame_dir = 1; o_set_shader (my_gray, NULL); while (getInputRaw() != BTN_ENTER){ o_identity (); o_rectangle (0,0,RESX, RESY); o_set_gray (250); o_fill (); /* fill with 50% gray */ draw_rakett (40, 20, 400, 300); draw_rakett (20, 20, 250, 10*frame_no); draw_rakett (80, 30, 350, 450+14*frame_no); frame_no += frame_dir; lcdDisplay(); delayms(2); if (frame_no > 1000 || frame_no < 0) frame_dir *= -1; } } static int my_gray (int x, int y, void *data) { int value = (int)(data); /* stored gray value as 8bit value */ switch (value) /* the dither patterns are can be seen */ { /* at the end of the lines */ case 0: /* 0.0 */ return 0; case 1: /* 0.16 */ return (x%3==0) ? (y %2)? 0:0: (x%3==1) ? (y %2)? 0:0: (y %2)? 0:1; case 2: /* 0.25 */ return (x%2) ? (y %2)? 1:0: (y %2)? 0:0; case 3: /* 0.33 */ return (x%3==0) ? (y %2)? 1:0: (x%3==1) ? (y %2)? 0:0: (y %2)? 0:1; case 4: /* 0.50 */ return (x%2==0) ? (y %2)? 1:0: (y %2)? 0:1; case 5: /* 0.66 */ return (x%3==0) ? (y %2)? 0:1: (x%3==1) ? (y %2)? 1:1: (y %2)? 1:0; case 6: /* 0.75 */ return (x%2) ? (y %2)? 1:0: (y %2)? 1:1; case 7: /* 0.85 */ return (x%3==0) ? (y %2)? 1:1: (x%3==1) ? (y %2)? 1:0: (y %2)? 1:1; case 8: /* 1.0 */ return 1; default: // return ((char)(rnd1())) < value; /* XXX: use a faster "random" source for this fallback */ break; } return 0; } static signed char rakett[] = { ' ', 'm',38,6, 'c',38,6,36,13,36,15, 'c',24,22,23,26,21,32,'c',19,41,23,61,23,61,'c',15,73,14,95,17,110,'l',26,109,'c',26,102,26,87,30,83,'c',30,83,30,88,30,95,'c',31,103,31,108,31,108,'l',36,108,'c',36,108,35,98,36,91,'c',37,83,38,80,38,80,'c',41,79,43,80,47,79,'c',56,85,56,89,58,99,'c',58,103,58,108,58,108,'l',68,108,'c',67,89,69,73,54,58,'c',54,58,56,41,53,31,'c',50,21,40,15,40,15,'l',38,6,'z','g',0,'f','g',100,'s', ' ', 'm',33,20,'c',31,20,29,21,27,22,'c',25,24,23,27,22,29,'c',20,35,21,38,21,38,'c',26,38,29,36,34,33,'c',38,31,42,24,34,21,'c',34,21,33,20,33,20,'z','g', 50,'f','.' }; static const signed char * o_process_op (const signed char *g) { switch (*g++) { case ' ': o_path_new (); break; /* all of these path commands are directly in integer coordinates */ case 'm': o_move_to (g[0], g[1]); g += 2; break; case 'l': o_line_to (g[0], g[1]); g += 2; break; case 'c': o_curve_to (g[0], g[1], g[2], g[3], g[4], g[5]); g += 6; break; case 'z': o_close (); break; case 'g': o_set_gray (g[0]*10); g ++; break; case 'f': o_fill (); break; case 's': break; //case 's': o_stroke (); break; /* 1 = 1 10 = 10 100 = 100 */ #if 0 case '!': o_identity (); break; case 'T': o_translate (g[0] * 100, g[1] * 100); g+=2; break; /* 1 = 0.01 10 = 0.1 50 = 0.5 100 = 10x */ case 'S': o_scale (g[0] * 10, g[1] * 10); g+=2; break; /* -128 = -360 64 = 180 128 = 360 */ case 'R': o_rotate ((g[0] * 3600)/127); g+=1; break; #endif default: case '\0': case '.': /* end */ return NULL; } return g; } static void orender (const signed char *g) { for (; g; g = o_process_op (g)); } void o_rectangle (int x0, int y0, int width, int height) { o_path_new (); o_move_to (x0, y0); o_line_to (x0 + width, y0); o_line_to (x0 + width, y0+height); o_line_to (x0, y0+height); o_close (); } void draw_rakett (int x, int y, int scale, int angle) { OMatrix m={{{scale,0},{0,scale},{x * 6000,y * 6000}}}; o_identity (); /* reset transform stack */ /* o_translate(x * 1000 , y * 1000 ); o_rotate (angle); o_scale (scale, scale); o_translate (-37000, -60000);*/ o_transform (&m, 0); orender (rakett); /* render a rocket */ }