#include #include #include "basic/basic.h" #include "basic/config.h" #include "basic/random.h" #include "lcd/render.h" #include "lcd/display.h" #include "lcd/fonts.h" #include "lcd/fonts/invaders.h" #include "funk/mesh.h" #include "usetable.h" void ram(void) { int x, y; while( getInputRaw() == BTN_NONE ) { for( x = 0; x < RESX; x++ ) { for( y = 0; y < RESY_B; y++ ) { lcdBuffer[y*RESX+x]=getRandom()&0xff; } } lcdDisplay(); } return; }