Merge branch 'master' of github.com:r0ket/r0ket
This commit is contained in:
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/*
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* This l0dable by Benedikt Roth and Stefan Tomanek serves as your main
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* viewscreen, displaying your nickname the way you want it, and lets the
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* stars zoom by. You can accelerate your vessel by pushing the joystick
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* upwards or bring it to a halt by pressing it down - leaving your ship
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* drifting in the endless space. Attach two LEDs to the modulbus
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* connectors (SS2->GND, SS5->GND), so your r0ket can light up its nacelles
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* when breaking the warp barrier.
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*
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* commit 33fe346942176a0e988818980d04d1a8f746f894 1 parent 0eaf74fa87
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* wertarbyte authored August 13, 2011
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*/
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#include <sysinit.h>
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#include "basic/basic.h"
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#include "basic/config.h"
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#include "lcd/lcd.h"
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#include "lcd/print.h"
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#include "usetable.h"
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#define NUM_STARS 100
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#define SPEED_MAX 10
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#define SPEED_DEFAULT 4
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#define SPEED_STOP 0
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#define SPEED_WARP 6
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// Two RGB LEDs on the Modulbus
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#define LEDA_R RB_SPI_SS0
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#define LEDA_G RB_SPI_SS1
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#define LEDA_B RB_SPI_SS2
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#define LEDB_R RB_SPI_SS3
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#define LEDB_G RB_SPI_SS4
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#define LEDB_B RB_SPI_SS5
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typedef struct {
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short x, y, z;
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} s_star;
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typedef struct {
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short speed;
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} s_ship;
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static s_ship ship = {SPEED_DEFAULT};
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static s_star stars[NUM_STARS];
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void init_star(s_star *star, int z);
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void set_warp_lights(uint8_t enabled);
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void drift_ship(void);
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void ram(void)
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{
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short centerx = RESX >> 1;
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short centery = RESY >> 1;
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short i;
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uint8_t key = 0;
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for (i = 0; i < NUM_STARS; i++) {
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init_star(stars + i, i + 1);
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}
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static uint8_t count = 0;
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while(1) {
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count++;
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count%=256;
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key = getInputRaw();
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if (key == BTN_ENTER) {
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break;
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} else if ( count%4 == 0 ) {
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if (key == BTN_UP && ship.speed < SPEED_MAX) {
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ship.speed++;
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} else if (key == BTN_DOWN && ship.speed > SPEED_STOP) {
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ship.speed--;
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} else if (key ==BTN_NONE) {
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/* converge towards default speed */
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if (ship.speed < SPEED_DEFAULT) {
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ship.speed++;
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} else if (ship.speed > SPEED_DEFAULT) {
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ship.speed--;
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}
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}
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}
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if (ship.speed > SPEED_WARP) {
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set_warp_lights(1);
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} else {
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set_warp_lights(0);
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}
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if (ship.speed == 0 && count%6==0) drift_ship();
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int dx=0;
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int dy=0;
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setExtFont(GLOBAL(nickfont));
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dx=DoString(0,0,GLOBAL(nickname));
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dx=(RESX-dx)/2;
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if(dx<0) dx=0;
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dy=(RESY-getFontHeight())/2;
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lcdClear();
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DoString(dx,dy,GLOBAL(nickname));
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for (i = 0; i < NUM_STARS; i++) {
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stars[i].z -= ship.speed;
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if (ship.speed > 0 && stars[i].z <= 0)
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init_star(stars + i, i + 1);
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short tempx = ((stars[i].x * 30) / stars[i].z) + centerx;
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short tempy = ((stars[i].y * 30) / stars[i].z) + centery;
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if (tempx < 0 || tempx > RESX - 1 || tempy < 0 || tempy > RESY - 1) {
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if (ship.speed > 0) { /* if we are flying, generate new stars in front */
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init_star(stars + i, i + 1);
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} else { /* if we are drifting, simply move those stars to the other end */
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stars[i].x = (((tempx%RESX)-centerx)*stars[i].z)/30;
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stars[i].y = (((tempy%RESY)-centery)*stars[i].z)/30;
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}
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continue;
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}
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lcdSetPixel(tempx, tempy, 1);
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if (stars[i].z < 50) {
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lcdSetPixel(tempx + 1, tempy, 1);
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}
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if (stars[i].z < 20) {
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lcdSetPixel(tempx, tempy + 1, 1);
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lcdSetPixel(tempx + 1, tempy + 1, 1);
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}
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}
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lcdRefresh();
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delayms_queue_plus(50,0);
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}
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set_warp_lights(0);
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}
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void set_warp_lights(uint8_t enabled) {
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gpioSetValue(LEDA_R, 0);
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gpioSetValue(LEDA_G, 0);
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gpioSetValue(LEDA_B, enabled);
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gpioSetValue(LEDB_R, 0);
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gpioSetValue(LEDB_G, 0);
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gpioSetValue(LEDB_B, enabled);
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}
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void drift_ship(void) {
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uint8_t d_x = 1;
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uint8_t d_y = 1;
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for (uint8_t i = 0; i < NUM_STARS; i++) {
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stars[i].x += d_x;
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stars[i].y += d_y;
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}
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}
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void init_star(s_star *star, int z)
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{
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star->x = (getRandom() % RESX) - (RESX >> 1);
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star->y = (getRandom() % RESY) - (RESY >> 1);
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star->z = z;
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return;
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}
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@ -0,0 +1,106 @@
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/*
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* coded by Thammi from Pentagon Village
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*/
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#include <sysinit.h>
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#include <stdio.h>
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#include "basic/basic.h"
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#include "basic/random.h"
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#include "lcd/display.h"
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#include "usetable.h"
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void randomizeCoin(int* x, int* y);
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void ram() {
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int key;
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int d = 0;
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int x = RESX / 2;
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int y = RESY / 2;
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int p = 0;
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int q, r;
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randomizeCoin(&q, &r);
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lcdClear();
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while (1) {
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// display
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lcdSetPixel(q, r, p % 3);
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lcdSetPixel(x, y, 1);
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lcdDisplay();
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// wait
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delayms(20);
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// input
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key=getInputRaw();
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switch(key) {
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case BTN_RIGHT:
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d = 3;
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break;
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case BTN_LEFT:
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d = 2;
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break;
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case BTN_UP:
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d = 0;
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break;
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case BTN_DOWN:
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d = 1;
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break;
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case BTN_ENTER:
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return;
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}
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// step
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if(d > 1) {
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x = (RESX + x + (d & 1) * 2 - 1) % RESX;
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} else {
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y = (RESY + y + d * 2 - 1) % RESY;
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}
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p += 1;
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// collision
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if(x == q && y == r) {
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p += 99;
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randomizeCoin(&q, &r);
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} else if(lcdGetPixel(x, y)) {
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lcdClear();
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lcdPrint("You failed,");
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lcdNl();
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lcdPrint(nickname);
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lcdPrint("!");
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lcdNl();
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lcdNl();
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lcdPrintInt(p);
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lcdPrintln(" points");
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lcdDisplay();
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while(getInputRaw() != BTN_ENTER);
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return;
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}
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}
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return;
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}
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void randomizeCoin(int* x, int* y) {
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// WARNING: if you are really got at this the game freezes :D
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for(;;) {
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*x = getRandom() % RESX;
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*y = getRandom() % RESY;
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if(!lcdGetPixel(*x, *y)) {
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return;
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}
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}
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}
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