modified system to work with threads
This commit is contained in:
parent
2190feafcc
commit
0517035110
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@ -0,0 +1,197 @@
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def inttouint32(v):
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return chr(v&0xff)+chr((v>>8)&0xff)+chr((v>>16)&0xff)+chr((v>>24)&0xff)
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def uint32toint(v):
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return (ord(v[3])<< 24) + (ord(v[2])<<16) + (ord(v[1])<<8) + (ord(v[0]))
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class Packet:
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def __init__(self, command, id=None, ctr=None):
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if id == None and ctr == None:
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message = command
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command = message[2]
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id = uint32toint(message[3:7])
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ctr = uint32toint(message[7:11])
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self.length = 32
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self.protocol = 'G'
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self.command = command
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self.id = id
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self.ctr = ctr
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def toMessage(self):
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message = chr(self.length)
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message += self.protocol
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message += self.command
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message += inttouint32(self.id)
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message += inttouint32(self.ctr)
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return message
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def headerString(self):
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return "id=%d, ctr=%d"%(self.id, self.ctr)
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def __str__(self):
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s = "Packet with protocol=" + self.protocol
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s += ", command=" + self.command
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s += ", "+ self.headerString()
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return s
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class Button(Packet):
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def __init__(self, id, ctr=None, button=None):
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if ctr != None and button!= None:
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Packet.__init__(self, 'B', id, ctr)
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else:
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message = id
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Packet.__init__(self, message)
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button = ord(message[11])
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self.button = button
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def toMessage(self):
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base = Packet.toMessage(self)
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return base + chr(self.button) + '\x00'*18
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def __str__(self):
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s = "Button packet with " + self.headerString()
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s += ", button=%d"%self.button
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return s
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class Announce(Packet):
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def __init__(self, id, ctr, gameMac, gameChannel, gameId, gameFlags, gameTitle):
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Packet.__init__(self, 'A', id, ctr)
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self.gameMac = gameMac
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self.gameChannel = gameChannel
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self.gameId = gameId
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self.gameFlags = gameFlags
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self.gameTitle = gameTitle[0:8]
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def toMessage(self):
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message = Packet.toMessage(self)
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message += ''.join([chr(x) for x in self.gameMac])
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message += chr(self.gameChannel)
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message += inttouint32(self.gameId)
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message += chr(self.gameFlags)
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message += self.gameTitle
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if len(self.gameTitle) < 8:
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message += '\x00'*(8-len(self.gameTitle))
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return message
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def __str__(self):
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s = "Announce packet with " + self.headerString()
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s += ", gameMac="+str(self.gameMac)
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s += ", gameChannel=%d"%self.gameChannel
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s += ", gameId=%d"%self.gameId
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s += ", gameFlags=%d"%self.gameFlags
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s += ", gameTitle="+self.gameTitle
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return s
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class Join(Packet):
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def __init__(self, id, ctr=None, gameId=None):
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if ctr != None and gameId != None:
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Packet.__init__(self, 'J', id, ctr)
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else:
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message = id
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Packet.__init__(self, message)
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gameId = uint32toint(message[11:15])
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self.gameId = gameId
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def toMessage(self):
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message = Packet.toMessage(self)
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message += inttouint32(self.gameId)
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message += '\x00'*15
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return message
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def __str__(self):
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s = "Join packet with " + self.headerString()
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s += ", gameId=%d"%self.gameId
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return s
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class Ack(Packet):
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def __init__(self, id, ctr=None, flags=None):
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if ctr != None and flags != None:
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Packet.__init__(self, 'a', id, ctr)
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else:
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message = id
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Packet.__init__(self, message)
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flags = ord(message[11])
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self.flags = flags
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def toMessage(self):
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message = Packet.toMessage(self)
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message += chr(self.flags)
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message += '\x00'*18
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return message
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def __str__(self):
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s = "Ack packet with " + self.headerString()
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s += ", flags=%d"%self.flags
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return s
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class Nickrequest(Packet):
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def __init__(self, id, ctr):
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Packet.__init__(self, 'N', id, ctr)
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def __str__(self):
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s = "Nickrequest packet with " + self.headerString()
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return s
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class Nick(Packet):
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def __init__(self, id, ctr=None, flags=None, nick=None):
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if ctr != None and flags != None and nick != None:
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Packet.__init__(self, 'n', id, ctr)
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else:
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message = id
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Packet.__init__(self, message)
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flags = ord(message[11])
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nick = message[12:30].rstrip(' \t\r\n\0')
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self.flags = flags
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self.nick = nick
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def toMessage(self):
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message = Packet.toMessage(self)
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message += chr(self.flags)
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message += self.nick
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if len(self.nick) < 18:
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message += '\x00'*(18-len(self.nick))
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return message
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def __str__(self):
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s = "Nick packet with " + self.headerString()
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s += ", flags=%d"%self.flags
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s += ", nick="+self.nick
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return s
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class Text(Packet):
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def __init__(self, id, ctr, x, y, flags, text):
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Packet.__init__(self, 'T', id, ctr)
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self.x = x
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self.y = y
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self. flags = flags
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self.text = text[0:16]
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def toMessage(self):
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message = Packet.toMessage(self)
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message += chr(self.x)
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message += chr(self.y)
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message += chr(self.flags)
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message += self.text
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if len(self.text) < 16:
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message += '\x00'*(16-len(self.text))
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return message
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def __str__(self):
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s = "Text packet with " + self.headerString()
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s += ", x=%d"%self.x
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s += ", y=%d"%self.y
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s += ", flags=%d"%self.flags
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s += ", text="+self.text
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return s
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def fromMessage(message):
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if len(message) >= 30 and ord(message[0]) == 32 and message[1] == 'G':
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if message[2] == 'B':
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return Button(message)
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if message[2] == 'n':
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return Nick(message)
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if message[2] == 'J':
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return Join(message)
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if message[2] == 'a':
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return Ack(message)
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return None
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@ -1,25 +1,135 @@
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import serialinterface
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import thread
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import threading
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import Queue
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import crcmod
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import packets
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class r0ket:
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class QueuePacket:
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def __init__(self, channel, mac, acked, packet):
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self.channel = channel
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self.mac = mac
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self.acked = acked
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self.packet = packet
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self.priority = 5
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self.retriesleft = 5
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self.timeout = 0.1
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self.timer = None
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self.timedout = False
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self.lock = threading.RLock()
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self.isdone = False
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def __cmp__(self, other):
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if not isinstance(other,QueuePacket):
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return 1
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if self.priority < other.priority:
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return -1
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if self.priority > other.priority:
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return 1
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return 0
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def valid(self):
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with self.lock:
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return self.retriesleft > 0 and not self.acked
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def sent(self, timeoutcallback):
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with self.lock:
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self.timedout = False
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if self.acked:
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self.timeoutcallback = timeoutcallback
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self.timer = threading.Timer(self.timeout, self.timercallback)
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self.timer.start()
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def done(self):
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with self.lock:
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if self.timer != None:
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self.timer.cancel()
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self.timer = None
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self.isdone = True
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def timercallback(self):
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with self.lock:
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self.timedout = True
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self.timeoutcallback(self)
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class Bridge:
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def __init__(self, path2device):
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self.ser = serialinterface.SerialInterface(path2device, 115200, 0)
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self.free = threading.Lock()
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self.packets = Queue.Queue()
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thread.start_new_thread(self.readerThread,())
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self.setPacketLength(0x20)
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self.queueslock = threading.Lock()
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self.packets = Queue.PriorityQueue()
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self.outpackets = Queue.Queue()
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self.crc = crcmod.predefined.mkCrcFun('crc-ccitt-false')
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self.queues = {}
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self.reader = threading.Thread(target = self.readerThread)
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self.reader.daemon = True
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self.writer = threading.Thread(target = self.writerThread)
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self.writer.daemon = True
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self.writer.start()
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self.reader.start()
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def writeCommand(self, command, data):
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crc = self.crc(data)
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data += chr(crc>>8);
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data += chr(crc&0xFF);
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self.free.acquire()
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print 'sending command:', command, 'len:', len(data), 'data:', list(data)
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self.ser.writeMessage(command,data);
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self.setPacketLength(0x20)
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self.setTxMAC((1,2,3,2,1))
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self.setRxMAC((1,2,3,2,1))
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self.setChannel(81)
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def registerQueue(self, queue):
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if queue not in self.queues:
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self.queues[queue] = None
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def putInQueue(self, queue, qp):
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if queue in self.queues:
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queue.put(qp);
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self.checkQueues()
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def processAck(self, ack):
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#find the corresponding packet in the queues
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found = False
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for pq in self.queues.values():
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if pq.packet.id == ack.id and pq.packet.ctr == ack.ctr:
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#notify it
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pq.done()
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found = True
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#notify the queue system
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if found:
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self.checkQueues()
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else:
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print "got an ack for an unknown packet"
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def packetTimeout(self, qp):
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self.checkQueues()
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def checkQueues(self):
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with self.queueslock:
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for q in self.queues:
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#check if a packet has to be resent
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#remove it from the packet slot if it has been resent to often
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qp = self.queues[q]
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if qp != None:
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if qp.valid():
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self.queues[q] = None
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elif qp.timedout:
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print "packet timed out" + qp.packet
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self.outpackets.put(qp)
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#check if a idle queue has a new packet in line
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qp = self.queues[q]
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if qp == None and not q.empty():
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qp = q.get()
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self.queues[q] = qp
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self.outpackets.put(qp)
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def writerThread(self):
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while True:
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try:
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#wait until we have packets to take care of
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qp = self.outpackets.get()
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#send it and notify the queuepacket
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self.sendPacket(qp.packet)
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qp.sent(self.packetTimeout)
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except Exception as e:
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print e
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def readerThread(self):
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while True:
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@ -36,8 +146,15 @@ class r0ket:
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print e
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def newPacket(self, data):
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print "received:", list(data)
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self.packets.put(data)
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#print "received:", list(data)
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crc = self.crc(data[:-2])
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if data[-2:] == chr(crc>>8) + chr(crc&0xFF):
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packet = packets.fromMessage(data)
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print "received:", packet
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if isinstance(packet,packets.Ack):
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self.ProcessAck(packet)
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else:
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self.packets.put(packet)
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def gotPacket(self):
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return not self.packets.empty()
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@ -46,8 +163,28 @@ class r0ket:
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return self.packets.get()
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def sendPacket(self, packet):
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self.writeCommand('1', packet)
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print 'sending', packet
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data = packet.toMessage()
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crc = self.crc(data)
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data += chr(crc>>8);
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data += chr(crc&0xFF);
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self.free.acquire()
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#print 'sending packet: len:', len(data), 'data:', list(data)
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self.ser.writeMessage('1',data);
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def setPacketLength(self, length):
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self.free.acquire()
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self.ser.writeMessage('6', '%c'%length)
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def setTxMAC(self, mac):
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self.free.acquire()
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self.ser.writeMessage('3', ''.join([chr(x) for x in mac]))
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def setRxMAC(self, mac):
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self.free.acquire()
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self.ser.writeMessage('4', ''.join([chr(x) for x in mac]))
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def setChannel(self, channel):
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self.free.acquire()
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self.ser.writeMessage('5', '%c'%channel)
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@ -1,11 +1,27 @@
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import r0ketrem0te.rem0te
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import r0ketrem0te.packets
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import time
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r = r0ketrem0te.rem0te.r0ket('/dev/ttyACM0')
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import Queue
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announcequeue = Queue.Queue()
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r = r0ketrem0te.rem0te.Bridge('/dev/ttyACM0')
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r.registerQueue(announcequeue)
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a = r0ketrem0te.packets.Announce(0,2,(1,2,3,2,1), 81, 1, 0, "testgame")
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aq = r0ketrem0te.rem0te.QueuePacket(81, (1,2,3,2,1), False, a)
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aq.priority = 4
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while True:
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r.sendPacket("\x20GA\x00\x00\x00\x00\x01\x02\x03\x04\x01\x02\x03\x01\x02\x51\x01\x02\x03\x04\x00test\x00\x06\x07\x08")
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time.sleep(1)
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#packet = r.getPacket()
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#print list(packet)
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#r.sendPacket('12345678901234567890123456789012')
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r.putInQueue(announcequeue, aq)
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for i in range(1,1000):
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if r.gotPacket():
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packet = r.getPacket()
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if isinstance(packet, r0ketrem0te.packets.Join):
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r.sendPacket(r0ketrem0te.packets.Ack(packet.id, packet.ctr, 1))
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time.sleep(.001)
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