crashtest-r0ket/tools/game/testgame.py

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2011-12-15 18:56:00 +00:00
import r0ketrem0te.game
import r0ketrem0te.bridge
import r0ketrem0te.packets
import time
import Queue
maxplayer = 2
players = {}
def receivedPacket(packet):
if isinstance(packet, r0ketrem0te.packets.Join):
# flags = 1: join ok
# flags = 0: join not ok
flags = 0
if len(players) < maxplayer:
flags = 1
players[packet.id] = 10
ack = r0ketrem0te.packets.Ack(packet.id, packet.ctr, flags)
qp = r0ketrem0te.bridge.QueuePacket(game.channel, game.playermac, False, ack)
game.bridge.putInQueue(queue, qp)
elif packet.id in players:
players[packet.id] = 10
game = r0ketrem0te.game.Game('/dev/ttyACM0', "testgame", 83, 81, (1,2,3,2,1))
queue = Queue.Queue()
game.bridge.registerQueue(queue)
game.bridge.registerCallback(receivedPacket)
while True:
time.sleep(1)
toremove = []
for player in players:
players[player]-=1
if players[player] == 0:
toremove.append(player)
for player in toremove:
print "removing player", player
del players[player]