#include #include "../config.h" #include "../pixel.h" #include "../util.h" #include "../compat/pgmspace.h" #include "blackhole.h" // macro for simplifying flash memory access #define PGM(x) pgm_read_byte(&(x)) /** * Integer variant of the sine function which takes an integer based angle * (range from 0 to 63) where sin_i(64) corresponds to sin(2 * M_PI) * 64 and * sin_i(16) corresponds to sin(M_PI_2) * 64 (each excluding the fractional * part). It uses a lookup table which models one quarter of a full sine period * and calculates the rest of the function from that quarter. * @param angle angle based on an integer (range from 0 to 63) * @return result of the sine function normalized to a range from -64 to 64 */ static signed char sin_i(unsigned char angle) { // the aforementioned lookup table static signed char const sine_table[] PROGMEM = {0, 6, 12, 19, 24, 30, 36, 41, 45, 49, 53, 56, 59, 61, 63, 64}; // determine correct index for the lookup table depending on the given angle angle %= 64u; unsigned char index; if (angle < 16) { index = angle; } else if (angle < 32) { index = 31 - angle; } else if (angle < 48) { index = angle - 32; } else { index = 63 - angle; } return (signed char)(PGM(sine_table[index])) * (angle < 32 ? 1 : -1); } /** * Integer variant of the cosine function which takes an integer based angle * (range from 0 to 63) where cos_i(64) corresponds to cos(2 * M_PI) * 64 and * cos_i(16) corresponds to cos(M_PI_2) * 64. It uses the sin_i function and * shifts the given angle by 16 (which corresponds to a delta of 90 degrees). * @param angle angle based on an integer (range from 0 to 63) * @return result of the cosine function normalized to a range from -64 to 64 */ static signed char cos_i(unsigned char const angle) { return sin_i(angle + 16); } #define NUM_CIRCLE 7 /** * Draws a black hole like pattern (viewed from different perspectives). */ void blackhole(void) { signed char firstRadius = 80, helpRadius, angle = 0, add = 0; // initialize data for (unsigned int k = 0; k < 800; k++) { if (k > 300) { add = k / 16; } helpRadius = firstRadius; for (signed char i = 0; i < NUM_CIRCLE; i++) { for (signed char j = 0; j < 64; j += 8) { signed char a = (j & 0x08) ? 0 : 4; pixel p; p.x = (64 + cos_i(angle + j + a) * helpRadius / 64) >> 3; p.y = (64 + sin_i(angle + add + j + a) * helpRadius / 64) >> 3; if ((p.x < NUM_COLS) && (p.y < NUM_ROWS)) { setpixel(p, 3); } } helpRadius = (helpRadius * 2) / 3; } wait(30); clear_screen(0); angle++; firstRadius += 2; if (firstRadius > 119) { firstRadius = 80; } } }