#include #include #include "../../compat/pgmspace.h" #include "bitmapscroller.h" #include "fairydust.h" static uint8_t const nMargin = 5; /** margin above and below bitmap */ static uint8_t const nRayStartOffset = 15; /** offset of the animated part */ static uint8_t const nRayStopOffset = 25; /** last offset of that part */ /** * complete bitmap of the fairy dust with a full ray */ static uint8_t const aFairydustBm[2][30][9] PROGMEM = {{{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x10, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x0e, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0xf0, 0x08, 0x80}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x6f, 0xe0, 0x07, 0xc0}, {0x00, 0x00, 0x00, 0x00, 0x01, 0x7e, 0x40, 0x00, 0xfe}, {0x00, 0x00, 0x00, 0x0f, 0x05, 0xfa, 0x00, 0x01, 0xf8}, {0x00, 0x00, 0x01, 0x80, 0xd7, 0xef, 0x38, 0x0b, 0xf0}, {0x00, 0x00, 0x08, 0x0f, 0xf9, 0xb3, 0xf8, 0x2f, 0xf0}, {0x00, 0x00, 0x14, 0xf7, 0xf9, 0xff, 0xfe, 0x3f, 0xf0}, {0x00, 0x00, 0x30, 0x7f, 0xfa, 0x7f, 0xff, 0xff, 0xc0}, {0x00, 0x01, 0xcf, 0xff, 0xfd, 0x7f, 0xff, 0xff, 0x80}, {0x00, 0x04, 0x7f, 0xff, 0xf8, 0xff, 0xff, 0xff, 0x40}, {0x00, 0x03, 0xff, 0xff, 0xf3, 0xff, 0xff, 0xfe, 0x80}, {0x00, 0x05, 0xff, 0xbf, 0x87, 0xff, 0xff, 0xfd, 0x00}, {0x00, 0x02, 0xce, 0x62, 0x3f, 0xff, 0xff, 0xf8, 0x00}, {0x00, 0x00, 0x41, 0x7f, 0xff, 0xff, 0xff, 0xe8, 0x00}, {0x00, 0x00, 0x02, 0xe1, 0xff, 0xff, 0xff, 0xc0, 0x00}, {0x00, 0x00, 0x05, 0xa3, 0xff, 0xff, 0xfe, 0xc0, 0x00}, {0x00, 0x00, 0x1a, 0x00, 0xff, 0xff, 0xf2, 0x00, 0x00}, {0x00, 0x00, 0x67, 0x41, 0xff, 0xfe, 0x60, 0x00, 0x00}, {0x00, 0x01, 0x01, 0xf8, 0xe0, 0x1c, 0x00, 0x00, 0x00}, {0x00, 0x18, 0x1f, 0xeb, 0xff, 0xc0, 0x00, 0x00, 0x00}, {0x01, 0xc0, 0xe0, 0xf1, 0xff, 0xa0, 0x00, 0x00, 0x00}, {0x0e, 0x18, 0x00, 0x03, 0xff, 0x00, 0x00, 0x00, 0x00}, {0x33, 0x80, 0x00, 0x17, 0xff, 0x00, 0x00, 0x00, 0x00}, {0x70, 0x00, 0x00, 0x5f, 0xfa, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x7f, 0xe8, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x7c, 0x80, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00}}, {{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xe0, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0xf8, 0x07, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0xf0, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x80, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x00, 0x03, 0xfc, 0x00, 0x03, 0xfc}, {0x00, 0x00, 0x00, 0x7f, 0x0f, 0xf0, 0xf0, 0x07, 0xf8}, {0x00, 0x00, 0x07, 0xf0, 0x07, 0xcf, 0xfc, 0x1f, 0xf0}, {0x00, 0x00, 0x0f, 0x08, 0x00, 0xff, 0xff, 0xff, 0xe0}, {0x00, 0x00, 0x0f, 0xff, 0xfc, 0xff, 0xff, 0xff, 0xe0}, {0x00, 0x00, 0x3f, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xc0}, {0x00, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x80}, {0x00, 0x07, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00}, {0x00, 0x03, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x00}, {0x00, 0x01, 0xf0, 0x1f, 0xff, 0xff, 0xff, 0xfc, 0x00}, {0x00, 0x00, 0x00, 0xf3, 0xff, 0xff, 0xff, 0xf0, 0x00}, {0x00, 0x00, 0x01, 0xf3, 0xff, 0xff, 0xff, 0xe0, 0x00}, {0x00, 0x00, 0x02, 0x41, 0xff, 0xff, 0xff, 0x00, 0x00}, {0x00, 0x00, 0x04, 0x01, 0xff, 0xff, 0xfc, 0x00, 0x00}, {0x00, 0x00, 0x18, 0x80, 0xff, 0xff, 0x80, 0x00, 0x00}, {0x00, 0x00, 0xff, 0xc1, 0xff, 0xe0, 0x00, 0x00, 0x00}, {0x00, 0x07, 0xe0, 0xf1, 0xff, 0xe0, 0x00, 0x00, 0x00}, {0x00, 0x3f, 0x00, 0x03, 0xff, 0xc0, 0x00, 0x00, 0x00}, {0x01, 0xe0, 0x00, 0x07, 0xff, 0x80, 0x00, 0x00, 0x00}, {0x0c, 0x00, 0x00, 0x0f, 0xfe, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x3f, 0xfc, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xff, 0xf0, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xff, 0xc0, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00}}}; /** * Animated part of the bitmap (with different strengths of the ray) */ static uint8_t const aRay[2][44][4] PROGMEM = {{{0x00, 0x00, 0x41, 0x7f}, // frame 1 {0x00, 0x00, 0x02, 0xe1}, {0x00, 0x00, 0x05, 0xa3}, {0x00, 0x00, 0x1a, 0x00}, {0x00, 0x00, 0x67, 0x41}, {0x00, 0x01, 0x01, 0xf8}, {0x00, 0x18, 0x1f, 0xeb}, {0x00, 0x20, 0xe0, 0xf1}, {0x00, 0x18, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x17}, {0x00, 0x00, 0x00, 0x5f}, {0x00, 0x00, 0x41, 0x7f}, // frame 2 {0x00, 0x00, 0x02, 0xe1}, {0x00, 0x00, 0x05, 0xa3}, {0x00, 0x00, 0x1a, 0x00}, {0x00, 0x00, 0x27, 0x41}, {0x00, 0x00, 0x19, 0xf8}, {0x00, 0x00, 0x07, 0xeb}, {0x00, 0x00, 0x00, 0xf1}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x17}, {0x00, 0x00, 0x00, 0x5f}, {0x00, 0x00, 0x40, 0x8f}, // frame 3 {0x00, 0x00, 0x01, 0x11}, {0x00, 0x00, 0x02, 0x43}, {0x00, 0x00, 0x04, 0x00}, {0x00, 0x00, 0x08, 0x81}, {0x00, 0x00, 0x06, 0x00}, {0x00, 0x00, 0x00, 0x13}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x17}, {0x00, 0x00, 0x00, 0x5f}, {0x00, 0x00, 0x40, 0x0f}, // frame 4 {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x17}, {0x00, 0x00, 0x00, 0x5f}}, {{0x00, 0x00, 0x00, 0xf3}, // frame 1 {0x00, 0x00, 0x01, 0xf3}, {0x00, 0x00, 0x02, 0x41}, {0x00, 0x00, 0x04, 0x01}, {0x00, 0x00, 0x18, 0x80}, {0x00, 0x00, 0xff, 0xc1}, {0x00, 0x07, 0xe0, 0xf1}, {0x00, 0x1f, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x07}, {0x00, 0x00, 0x00, 0x0f}, {0x00, 0x00, 0x00, 0x3f}, {0x00, 0x00, 0x00, 0xf3}, // frame 2 {0x00, 0x00, 0x01, 0xf3}, {0x00, 0x00, 0x02, 0x41}, {0x00, 0x00, 0x04, 0x01}, {0x00, 0x00, 0x18, 0x80}, {0x00, 0x00, 0x07, 0xc1}, {0x00, 0x00, 0x00, 0xf1}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x07}, {0x00, 0x00, 0x00, 0x0f}, {0x00, 0x00, 0x00, 0x3f}, {0x00, 0x00, 0x00, 0x73}, // frame 3 {0x00, 0x00, 0x00, 0xe3}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0xc1}, {0x00, 0x00, 0x00, 0xe1}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x07}, {0x00, 0x00, 0x00, 0x0f}, {0x00, 0x00, 0x00, 0x3f}, {0x00, 0x00, 0x00, 0x03}, // frame 4 {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x01}, {0x00, 0x00, 0x00, 0x03}, {0x00, 0x00, 0x00, 0x07}, {0x00, 0x00, 0x00, 0x0f}, {0x00, 0x00, 0x00, 0x3f}}}; static uint8_t fairydust_getChunk(unsigned char const nBitPlane, unsigned char const nChunkX, unsigned char const nChunkY, unsigned int const nFrame) { assert(nBitPlane < 2); assert(nChunkX < 9); assert(nChunkY < (nMargin + 30 + nMargin)); static uint8_t const nOffsetTable[] PROGMEM = {UINT8_MAX, 0, 11, 22, 33, 22, 11, 0}; uint8_t const nOffset = pgm_read_byte(&nOffsetTable[(nFrame >> 1) % 8]); if (nChunkY < nMargin || nChunkY >= (nMargin + 30)) { return 0; } else if ((nChunkX <= 3) && (nChunkY >= (nRayStartOffset + nMargin)) && (nChunkY <= (nRayStopOffset + nMargin)) && (nOffset != UINT8_MAX)) { uint8_t const row = nChunkY - nRayStartOffset - nMargin + nOffset; return pgm_read_byte(&aRay[nBitPlane][row][nChunkX]); } return pgm_read_byte(&aFairydustBm[nBitPlane][nChunkY - nMargin][nChunkX]); } void fairydust() { bitmap_scroll(72, nMargin + 30 + nMargin, 2, 2400, 12, 1, 4, fairydust_getChunk); }