/** * \addtogroup tetris * @{ */ /** * @file variant_fp.h * @brief Public interface of the "First Person Tetris" module. * @details Originally implemented by Michael Holzt. However, his implementation * did not quite fit into this framework anymore as it was heavily * modified to improve modularization. Therefore, his code got replaced * completely. Sorry about that, but thanks for the original * implementation nonetheless! * @author Christian Kroll * @see variant_std.h */ #ifndef VARIANT_FP_H_ #define VARIANT_FP_H_ #include #include "highscore.h" #include "variants.h" #include "input.h" /*************** * entry point * ***************/ /** * runs the First Person Tetris game */ void tetris_fp(void); tetris_variant_t const tetrisFpVariant; /********************* * get/set functions * *********************/ /** * retrieves the variant's high score index * @param pVariantData the variant data object we want information from */ tetris_highscore_index_t tetris_fp_getHighscoreIndex(void *pVariantData); /** * inform the First Person Tetris instance about the player's last input * @param pVariantData the First Person Tetris data object we want to modify * @param inCmd the last issued command * @param bMoveOk 1 if the last move was possible, otherwise 0 */ void tetris_fp_setLastInput(void *pVariantData, tetris_input_command_t inCmd, uint8_t bMoveOk); #endif /*VARIANT_FP_H_*/ /*@}*/